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Showing posts with the label Performance

Additive Blending Without Glclear

I want to do additive blending on camera preview's surface texture binded to my opengl context.… Read more Additive Blending Without Glclear

Is It A Good Idea To Declare Static View In Android?

The problem : I have one class and one activity: The class do the logic and use a complex algorithm… Read more Is It A Good Idea To Declare Static View In Android?

Down Sides Of Async Task If Any

I know you are using it quite well with your Non-UI codes in AsnycTask but I am just wondering if t… Read more Down Sides Of Async Task If Any

Android: Reading Accelerometer Without Memory Allocation?

I am developing a game for Android (2.1+), using the accelerometer as user input. I use a sensor li… Read more Android: Reading Accelerometer Without Memory Allocation?

Can Only Open Camera Once?

My photo taking algorithm works perfectly the first time, but if I call the method the second time,… Read more Can Only Open Camera Once?

Renderscript Fails On GPU Enabled Driver If USAGE_SHARED

We are using renderscript for audio dsp processing. It is simple and improves performance significa… Read more Renderscript Fails On GPU Enabled Driver If USAGE_SHARED

Problem With Taking Screenshots With The Media Projection Android Studio

I have this code to make screenshots. In the virtual device of android studio this code works perfe… Read more Problem With Taking Screenshots With The Media Projection Android Studio

Creating Objects Inside Loop Vs. Creating One Temp Object Before Loop

Here is the piece of code I'm questioning about for (int i = 0; i Solution 1: For a… Read more Creating Objects Inside Loop Vs. Creating One Temp Object Before Loop